PUBG Mobile’s Version 4.2 “Primewood Genesis” dropped globally on January 7, 2026, bringing a lush, nature-overrun Erangel and fresh mechanics to shake up the meta. Just two months after Version 4.1 “Frosty Funland” (November 6, 2025) delivered winter chaos with penguins and snowmobiles, 4.2 shifts to eco-horror vibes: corrupted forests, AI treant allies, and weapon tweaks for more DMR love.
For Pakistan players on global servers (low ping from Punjab ~20-50ms), the ~1.8GB update is live via. But is it a must-update? We’ll break down all changes, buffs/nerfs, Primewood Genesis mode, weapon meta shifts, and a pros/cons verdict.
Dive into 4.1 recap, full comparison table, or update guide.

V4.2 Update Announcement
PUBG Mobile 4.1 Recap: Frosty Funland Highlights
Version 4.1 brought holiday mayhem with Frosty Funland – a winter-themed Erangel variant packed with Penguin NPCs, rocket sleds, and the new Penguin Snowmobile for icy drifts. Key changes included:
- New Map Area: Boatyard on Erangel for hot drops and naval loot.
- Firearm Rebalance: AR damage tweaks (e.g., long-range drop-off), sound effects, and aim assists upgraded for better awareness.
- Energy Berries: Quick heal items scattered for survival edges.
- Esports Arenas: TPP/FPP tweaks for pro play.
- Seasons: Classic/Metro resets with festive rewards.
What’s New in PUBG Mobile 4.2: Primewood Genesis Mode
4.2’s star is Primewood Genesis, a themed Erangel overhaul where a “Sacred Tree” corrupts five hotspots: Hospital, Pochinki, Yasnaya Polyana, Mylta, and Sosnovka Military Base. Expect living vines, purify events, and eco-buffs – think dynamic flora fights and hot-drop chaos without instant deaths.
- Server-Wide Events: Earn Bramblewood Scorpion vehicle (grapple/ambush mobility) and Targeting Vines (auto-aim assist?).
- Barkle Companion: New AI treant ally! Heals, shields, and tanks – summon via events for 1v4 clutches. Perfect forc PUBG Mobile 4.2 vs 4.1: All Changes, Buffs/Nerfs & Is It Worth Updating? solo queues.
- Return of Skyhigh Spectacle: Early Feb, aerial battles make a comeback.
4.1 vs 4.2: Feature Comparison Table
| Feature | PUBG Mobile 4.1 (Frosty Funland) | PUBG Mobile 4.2 (Primewood Genesis) |
|---|---|---|
| Themed Mode | Winter Erangel w/ Penguins, Snowmobiles | Corrupted Erangel (5 areas), Barkle AI, Vines/Scorpion |
| Map Changes | Boatyard addition | Dynamic flora events, purify zones |
| Companions/Vehicles | Penguin Snowmobile | Bramblewood Scorpion (grapple), Barkle treant |
| Coop Mechanics | Basic revives | Cooperative Climbing (boost/pull teammates) |
| Graphics/FPS | 90/120 FPS on select devices | 120 FPS Ultra Extreme (iPhone 17 beta), Gyro throwables |
| Seasons | Nov 2025 – Jan 2026 | Classic: Jan 11-Mar 14; Metro: Jan 8-Mar 10 |
| Other Modes | Esports arenas | Skyhigh Spectacle return, Arena draws possible |
Jump to weapons or ranked.
Weapon Buffs & Nerfs: Meta-Shifting Breakdown
The latest Warzone Season 01 Reloaded patch for Call of Duty: Black Ops 7, dropped just days ago on January 8, 2026, has delivered one of the most comprehensive weapon balancing overhauls in recent memory. While not a complete revolution like some mid-season resets, the targeted buffs to mid-range capabilities across Assault Rifles (ARs) and Submachine Guns (SMGs), combined with precise nerfs to dominant outliers, are PUBG Mobile poised to reshape the battle royale meta profoundly. Previously, the meta was heavily skewed toward a handful of lasers like the MXR-17 for long-range dominance and select SMGs for aggressive pushes. Now, with enhanced bullet velocities, extended damage ranges, and improved ADS movement speeds on key attachments, players are incentivized to diversify loadouts, favoring versatile mid-range hybrids over pure sniper-support or run-and-gun setups.
This breakdown dives deep into every change, analyzes Time-to-Kill (TTK) implications, usage shifts, and emerging loadouts. We’ll categorize by weapon class, use tables for clarity, and project how pros and pubs will adapt. Expect a healthier ecosystem where underperformers like the M15 Mod 0 skyrocket, while overperformers get reined in—ultimately leading to more dynamic rotations in Verdansk, Rebirth Island, and beyond.
Global Changes and New Additions
Before specifics, note the foundational tweaks:
- Loot Pool Refresh: X9 Maverick AR and RK-9 SMG removed from ground loot; XM325 LMG swapped for Sokol 545. Default PUBG Mobile loadouts updated (e.g., Strategist now rocks Sokol 545, Recon gets Kogot-7). Gulag swaps Dravec 45 for Ryden 45K and Razor 9mm for MPC-25. This dilutes early-game cheese, forcing adaptation.
- Mid-Range Barrel Overhaul: Across all BO7 ARs and SMGs, these barrels now grant ~7% ADS movement speed, 12% bullet velocity (SMGs), and boost Medium Damage Range 1 from 25% to 35%. Penalties slashed (e.g., sprint-to-fire from 10% to 4-5%). This meta-shifter makes SMGs viable beyond CQC, challenging ARs at 40-60m.
- New Weapons:WeaponTypeKey StatsAcquisitionSturmwolf 45SMGLow recoil, solid range, .40 Cal mag boosts damage/range at handling PUBG Mobile costFallout Event Pass (Free)Hawker HXSniperOne-shot headshot (limited range base; infinite w/ Prestige barrel), high velocityQuantum Exchange Reward
These inject fresh options: Sturmwolf 45 eyes top SMG spot with balanced TTK (~600ms up close), Hawker HX bolsters quickscoping.
New attachments like Coda 9 (adaptive fire rate) and MPC-25 ContraBloom Laser (zero hip spread) further enable hybrid play.
Assault Rifles: Mid-to-Long Range Renaissance
ARs received the patch’s heaviest love, PUBG Mobile with buffs elevating forgotten gems. Pre-patch, MXR-17 ruled ~70% long-range picks due to laser-like min damage (36). Now nerfed, it opens doors.
| Weapon | Key Buffs | Key Nerfs | TTK Impact |
|---|---|---|---|
| M15 Mod 0 | Max dmg 32→33 (0-45m); Med1 range 38-55→45-60m; Min dmg 22→24 (>60m); Vel 880→900 m/s. Barrels: Delta-F2 Med1 25→35%, vel pen 10→5%; Comp/Brake V-recoil buffs. | None | Huge: Min dmg up extends 4-shot TTK to 70m+ (from ~55m). Vel boost crushes lead; now #1 meta AR per WZStats. |
| Maddox RFB | Med1 dmg 28→29, range 37-48→37-60m; Vel 650→870 m/s; V-recoil -5%. Turbine Barrel: H-recoil 10→15%, vel pen 10→5%, ADS +7%, Med1 25→35%. | Monolithic supp vel 20→10% | Major: Near-doubles vel for hitreg king; 60m consistency shifts mid-meta from snipers. TTK holds ~650ms to 60m. |
| DS20 Mirage | Westerlies Barrel: ADS +7%, Med1 25→35% | None | Solid mid booster; pairs w/ snipers for hybrid. |
| X9 Maverick | Max dmg 48→50 (0-50m); Med1 to 50-60m; Min 36→37 (>60m). Tourville: Med1 25→35%, vel pen 10→6%, ADS +7%. | Removed from loot | Long-range beast; min dmg edges 4-shot kills further. |
| Peacekeeper Mk1 | Min dmg 20→21 (>55m). Stimulus Barrel: ADS +6%, Med1 25→35%. | None | Budget long-range option viable. |
| MXR-17 | Rapid Sterling Barrel: ADS +7% | Min dmg 36→34 (>52m) | Nerf hurts: Loses 4-shot window at extreme range; usage drops 20-30% projected. |
| AK-27 | Bystro Barrel: ADS +7%, Med1 25→35% | Battle-Scar Conversion: Max 70→56, Med 56→47, Min 47→42 (all ranges +1 bullet) | Kit neutered; base still strong mid. |
Meta Shift: M15 Mod 0 vaults to S-tier PUBG Mobile (top pick rate post-patch). Expect AR-SMG duos over AR-sniper; TTKs tighten mid-range (~550-650ms), punishing poor aim.
SMGs: Closing the Gap on ARs
SMGs were CQC gods but fell off post-30m. Buffed mid-barrels (vel +12%, pens halved) make them 40m threats, shifting aggressive meta.
| Weapon | Key Buffs | TTK Impact |
|---|---|---|
| Dravec 45 | Min dmg 30→34 (>22m); Torso/leg 0.85→0.9x; ADS 210→195ms; S2F 170→140ms. Predator Barrel: Med1 25→35%, S2F pen 10→5%, move pen 6→3%, vel +12%. | S-tier: Extends 5-shot TTK to 30m; fastest ADS now. Gulag king. |
| Razor 9mm | Max range 0-12→12.5m; S2F 160→120ms. Pads/Grips: ADS pens slashed. Impact Barrel: Med1 25→35%, etc. | Mobility monster; challenges CQC supremacy. |
| RK-9 | Burst CD 0.09→0.082s; Vel 570→620 m/s; ADS 195→185ms. Blackstar Barrel: Med1 25→35%, etc. | Burst TTK ~500ms mid; loot rarity up but viable. |
| Carbon 57 / Kogot-7 / MPC-25 / Ryden 45K | Mid-barrels: Med1 25→35%, S2F/move pens -50%, vel +12%. | All gain ~10-15m range; MPC-25 laser w/ new ContraBloom. |
Meta Shift: Sturmwolf 45 (#2 overall) + buffs = SMG renaissance. TTK edges ARs to 35m (~450ms), but vel helps vs. movement. Loot swaps nerf early MPC-25 spam.
LMGs, Snipers, and Others
- MK.78 LMG: Max range 42→52m; Med1 42-70→52-70m; Min 28→30. Sustained fire beast for circles.
- Shadow SK Sniper: Max range 55→70m; Arm mult 0.7→0.8x; Vel 890→920 m/s; ADS 550→500ms. Quicker picks, longer OHK.
- Ground swaps standardize suppressors, PUBG Mobile balancing rarity.
TTK Note: LMGs hold ~700ms PUBG Mobile sustained; snipers unchanged OHK but faster.
Emerging Meta Loadouts
Post-patch WZStats.gg crowns:
- M15 Mod 0 + Sturmwolf 45: Mid-long AR w/ CQC shredder. M15: Monolithic Supp, Delta-F2 Barrel, etc. TTK king 0-70m.
- DS20 Mirage + MPC-25: Sniper support + lasered SMG (ContraBloom).
- Maddox RFB + Dravec 45: Vel monster AR + mobile SMG.
- Sokol 545 (LMG) + Razor 9mm: Default-inspired anchor.
Pros like Aydan predict AR-SMG 80% usage, snipers drop 15%.
Competitive and Pub Predictions
Pubs: Faster TTK mid-range (~50ms tighter) favors aimers; newbies struggle w/ vel changes. Win rates shift +10% for adaptive squads.
Ranked/Esports: VOD reviews show MXR-17 dumps; M15 surges. Circles favor MK.78 suppression. Expect patch 1.02 nerfs to Dravec/Razor. 4.2 targets AR dominance (M416 ~85% pro pick in 4.1) with 7.62mm rifle buffs, shotgun nerfs, and PUBG Mobile leaked DMR stability boosts (+70% on Mini-14/SKS) for mid-range duels. ARs PUBG Mobile 4.2 vs 4.1: All Changes, Buffs/Nerfs & Is It Worth Updating? get 10-15% damage/velocity drop >100m (M416: 41 dmg, 482 DPS).
Confirmed Buffs (Damage ↑)
| Weapon | 4.1 Damage | 4.2 Damage | Notes |
|---|---|---|---|
| AKM | 48 | 50 | 7.62mm expansion |
| ACE32 | 45 | 47 | Optimal range ↑ |
| M762 | 46 | 48 | Mid-game beast |
| Honey Badger | 43 | 45 | SMG-rifle hybrid |
| Mk47 Mutant | 48 | 50 | Burst king |
| Groza | 48 | 49 | CQC monster |
Confirmed Nerfs (Damage ↓ & Spread)
| Weapon | 4.1 Damage | 4.2 Damage | Notes |
|---|---|---|---|
| S686 | 24 | 23 | Pellet randomization ↑ |
| S1897 | 24 | 23 | Close-range less lethal |
| S12K | 22 | 21 | Auto-shotgun toned down |
| DBS | 24 | 23 | Double-barrel nerf |
| NS2000 | 26 | 25 | Pump-action adjusted |
Leaked/Spawn Changes
- DMR Buffs: Mini-14/SKS +70% stability (70%+ hit rate 50-100m), SLR tweaks.
- AR Nerfs: M416/SCAR-L/AKM velocity decay >75m.
- New Spawns: SCAR-L (Sanhok/Vikendi), DBS (Livik), DP-28 (multiple maps).

What’s New in PUBG Mobile 4.2: Weapon Upgrades, New Mode, New …
See Classic Mode tweaks.
Classic Mode & Gameplay Upgrades
- Cooperative Climbing: Boost/pull squadmates over walls/terrain – huge for rotations.
- Prone Improvements: Smoother crawls, less clipping.
- Gyroscope for Throwables: Precise nades/frags.
Vs 4.1’s aim/sound polish, 4.2 feels more tactical.
Ranked & Matchmaking Changes
- Arena Ranked: Draws possible; multi-kills via snipers broadcasted. Season: Jan 27-Feb 24.
- Matchmaking: Premade rank gaps adjusted; real-time queue progress.
- Classic Season 28: Ace/Conqueror pushes start PUBG Mobile Jan 11 – harder w/ new meta.
No massive inflation like 4.1; rewards skill.
Metro Royale, World of Wonder & More
- Metro: New Fabled Melee (Glacix Arbiter), Azure Heart items, Vine Crates, mutated bosses.
- WoW: AI animations, group objects, PvE skills – Creator level 18+.
- Royale Pass A17: “Whisper” theme, free UC/BP via login.
Performance, Bugs & Device Support
- FPS Boost: Smooth 120 FPS PUBG Mobile power-save, iPhone 17 Ultra Extreme 120 FPS (beta).
- Fixes: Prone bugs, matchmaking lag from 4.1 carried over + optimized.
Low-end? Still smooth on 4GB RAM.
Is It Worth Updating? Pros, Cons & Player Verdict
Yes, 90% worth it for fresh gameplay – especially Conqueror grinders/Pakistan squads.
| Pros | Cons |
|---|---|
| Primewood hot drops + Barkle for fun clutches | Some call it “lazy Classic recall” Reddit |
| DMR/7.62 buffs diversify meta | Matchmaking feels off post-launch |
| Coop climbing > 4.1 solos | ~2GB download |
| 120 FPS for high-end | Shotgun mains cry (nerfs hit) |
X players love Barkle/Bramblewood but gripe unranked “dead” – update anyway for Season 28.
Verdict: Update if active; skip if casual on 4.1 RP.

NEW TREANT SMART ALLY BARKLE IN 4.2 UPDATE | NEW AI TEAMMATE BARKLE PUBG MOBILE
Conclusion: 4.2 Levels Up PUBG Mobile
From 4.1’s frosty fun PUBG Mobile to 4.2’s verdant wars, PUBG evolves – DMR meta, Barkle clutches, and eco-Erangel demand the update. Chicken Dinners await! 🍗
